Choose your hero. Forge your weapon. And survive as long as you can. Every character changes how a run plays out. Unlock more of them by playing.
Weapons
Each weapon brings its own stats and its own story. Most are unlocked through achievements.
Every level up you pick an item. Most items trade one strength for another, so every build is a decision. Beat bosses to unlock synergies, and watch out for anomalies: they bend the rules of the run.
Shadows devour the edges of Paradise. With every wave they get tougher and come in greater numbers.
Bosses
Besides your basic attack, there are eight damage types. Items raise them, and synergies link them together.
Your basic attack scales with attack damage, attack speed, range, crit chance and crit damage. Elemental damage is a percentage of it, so stacking both pays off.
Game Design & Development
Lennart Wolf
Konstantin Mende
Art
Lennart Wolf
Sound Design
Viktor Alexander
Music
Lasse Wolf aka Kauber
Viktor Alexander aka Valex
Special Thanks
Shane
Mango
Gutalax
Simon
Vero
Yul
Thank you for playing